Progression

Where to put stat points

Melee, Health, Weapon, and Power share a 7,200 point pool at level 2400. Spend them on the kit you are actually using.

Where to put stat points

Melee, Health, Weapon, and Power share a 7,200 point pool at level 2400. Spend them on the kit you are actually using.

The four stats

Open Menu, then Stats. Each level gives stat points. The stats are:

  • Melee raises fist and fighting-style damage.
  • Health raises your hit points. Guides also tie a larger pool to stronger regeneration, but they do not print a regen formula.
  • Weapon raises swords, hammers, and other held weapons.
  • Power raises damage from an eaten power.

Two guides agree on the ceiling: level cap 2400, each stat caps at 2,400, and the pool at the cap is 7,200 points. That pool maxes three stats and leaves one at its floor. They do not agree how many points arrive per level. One says 12, which cannot also total 7,200 across 2,400 levels. Use the NPC and the stats screen, not a guessed per-level rate.

A stat refund is listed at 50 Gems. Resets are not free, so do not spread points across a weapon you already replaced.

Which spread matches your kit

What you are hitting with Points that matter Points that do nothing
Floppa weapon, swords, Bonk, Portal Weapon, and Health so bosses do not erase you Power, until you eat a fruit; Melee, unless the weapon text says otherwise
An eaten power such as Dough, Floppa, or Dark Power and Health Melee, for most powers
Combat or Baller Melee and Health Weapon and Power
Diamond power used as a melee shell Melee, because raid notes say to put points in Melee for Diamond A pure Power dump

The usual published endgame spread is Melee 1, Health 2400, Weapon 2400, Power 2400. That assumes you fight with a power and a weapon, not with fists. It is an editor recommendation from those stat guides, not a developer loadout.

Early on, the beginner video puts almost everything into Weapon while the Floppa weapon is equipped, then adds Health when Big Floppa hurts. Copy that order until you eat a power you intend to keep. After you eat one, new points go to Power. Old Weapon points still help the sword you swap to.

Group and Premium boosts

The experience description says joining Meme Sea Group gives 10% Money, EXP, and Gems. Roblox Premium gives 25% on the same three. Those are account boosts, not stats. They do not change the 7,200 point pool.

What this does not tell you

Accessory stat lines were improved in Update 4, and Floppa Hat is described in a beginner video as extra health and melee damage. Exact current percents for every accessory are not collected here. Equip the hat if it dropped, then read the item tooltip.

FAQ

Frequently Asked Questions

How many powers are in the game?

There are 18 powers in Update 4: Fly, Invisible, and Bomb (Common); Spin, Barrier, and Diamond (Uncommon); Flame, Paw, Ice, Gold, Water, Sand, Snow, and Moai (Rare); Dark, Dog, Dough, and Floppa (Legendary). Roll them at level 50, pick up the hourly tree spawn, take a player drop, trade, or clear a raid.

Where do stat points go?

Menu, then Stats. The four stats are Melee, Health, Weapon, and Power. Sources agree you can hold 7,200 points at level 2400 and that each stat caps at 2,400, so three stats can be maxed. A stat refund is reported at 50 Gems. Points gained per level are not consistent across guides, so this site does not print a per-level number.

What is the level cap in [UPDATE 4] Meme Sea?

The current cap stated on the experience page is level 2400. Update 4, dated July 10, 2024, is the changelog that raised the cap to that number. Later Roblox listing activity does not by itself describe a higher cap.

Do I need a code to play?

No. You can quest, roll powers, and sail without a code. Codes add Money, Gems, a $1 gag, a jumpscare, or a Rick Roll. Guides report that the Redeem Codes box expects level 25.

Should I pick Floppa or Cheems?

Either team. Floppa is the pirate side and Cheems is the marine side. Cheems Recruiter on Floppa Island can switch you to Cheems. The quest islands do not change with the team.